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This is creative technology. Made in BC.

DigiBC is the Creative Technology Association of British Columbia

DigiBC is where creativity and technology meet.

It’s our mission and passion to accelerate the growth, sustainability, and competitiveness of BC’s creative technology industry for the benefit of current and future generations.

DigiBC is the creative technology industry association for British Columbia, where the creative tech ecosystem includes over 250 companies and dozens of specialized post-secondary programs. We actively work on behalf of our member organizations, which span the video game/interactive, animation, visual effects, VR/AR, and virtual production subsectors.

The creative tech industry generates over 16,000 high-value jobs in our province.  For nearly three decades, DigiBC has been a dedicated advocate for this dynamic sector, promoting its growth through advocacy, policy engagement, growth programs, talent initiatives, events, and member support.

Animation

Animation

VFX

VFX

Video Games

Video Games

XR

XR

Our work at DigiBC is focused on jobs, talent, diversity, and community.

We engage with governments to help grow our sector, partner with educational institutions to develop creative tech curriculum, promote diversity and inclusion within our sector, and facilitate networking and knowledge sharing among our members. 

The impact of our work? Economic growth and job creation, talent development and community building within the creative tech sector, and increased awareness of the extraordinary creativity and achievements of BC’s creative tech talent. 

Signals Creative Tech Expo 2024

DigiBC is proud to co-present alongside the Vancouver International Film Festival, the Signals Creative Tech Expo, an interactive and immersive expo that showcases truly outstanding storytelling in video games, XR, virtual production, and AI – all with a focus on world-class Canadian and Indigenous works.

Programs

Positive atmosphere at the office at corporate company.

Work Placement Pilot Project

The Work Placement Pilot Project, launched in May 2024, creates work placement opportunities for post-secondary students in BC’s creative technology sector, helping them to launch successful careers in animation, visual effects, video games, or extended reality.

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College students use STEM robot for hands-on learning

DigiCamps

DigiCamps provide students aged 8-13 with interactive and hands-on experiences building creative tech applications—from video games to virtual reality.

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Students discussing a project in a cafe

Micro-Credential Programs

DigiBC has partnered with Vancouver Community College, the Centre for Digital Media, BCIT, and Emily Carr University to offer micro-credential programs addressing the talent shortage in BC’s growing creative technology sector.

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Happy students using laptop with their computer science professor during a class at high school.

Play to Learn

Play to Learn is an interactive program designed to introduce middle school students to Science, Technology, Engineering, Arts, and Mathematics (STEAM) related career paths.

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Science World

Science World’s Creative Technology Gallery was developed through a partnership with DigiBC, drawing on local expertise from over 250 creative tech companies. The gallery aims to inspire and empower visitors to explore creative technology, fostering imagination and experimentation.

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Signals

Signals is an interactive and immersive expo showcasing bold and innovative storytelling in video games, XR, virtual production, and AI—all with a focus on world-class Canadian and Indigenous works.

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The Latest

Call for Submissions: SXSW Canadian Innovation Lounge

This dedicated space will serve as a platform for up to 12 Canadian companies to showcase their innovation and creativity at the XR Experience Exhibition, which houses break-through XR and AI experiences from around the world.

Submissions Open for SIGGRAPH 2025

SIGGRAPH seeks to showcase excellence and innovation across many disciplines in many formats. Submit your latest work in research, art, production, technology, and more.

BCIT D3 / FSWD Student Design & Technology Showcase (Dec 6, 3:30pm)

Featuring AI-powered app prototypes designed to address real-world challenges faced by underrepresented and disadvantaged communities.

IO Indie Superboost: The Do’s & Don’ts of Self-Publishing (Dec 12, 10am)

Lee Vermeulen (Founder & CEO, Alientrap Games) will be discussing the do's and don'ts of self-publishing your video game.

SPARK Animation: On-Demand & In-Person Programming

Ignite your passion, spark your creativity and get connected!

IndieGameBusiness Leadership Conference (December 11)

IndieGameBusiness is thrilled to announce a new series of single day conferences to empower studios with targeted knowledge and leadership insights.

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