Creative XR in British Columbia Research Report
The purpose of this research was to assess and assemble a profile of the XR industry in BC while collecting strategic data to help DigiBC facilitate the ongoing growth of this sector.
The purpose of this research was to assess and assemble a profile of the XR industry in BC while collecting strategic data to help DigiBC facilitate the ongoing growth of this sector.
Key recommendations identified, including increased visibility of creative technology career paths, improved collaboration with post-secondary institutions, development of mentorship programs, and tools and resources to enhance equity, diversity, and inclusion across the sector.
The study, Benchmarking the Creative Technology Ecosystem in British Columbia, leverages extensive research and one-on-one interviews with experts from industry and post-secondary institutions across the province.
Assists companies in the province’s creative technology sector to grow globally by offering expert insight, connecting them with funding and support programs, and providing opportunities to participate in industry trade missions to Gamescom, GDC, MIGS, etc.
From digital web series, to AR/VR, IDM and film production, the CMF provides funding for a wide variety of projects.
A partnership between Creative BC and the BC Arts Council, the Interactive Fund supports the creation of high quality, original interactive digital media projects.
Weird Ghosts is a Canadian impact investment fund that supports indie video game studios led by underrepresented founders.
The WIA ACE Program’s objective is to advance the careers of women in the animation industry by giving them a key credit in the creation of their very own short film, TV proof of concept, or web series pilot and providing mentorship and training along the way to ensure their success.
Focuses on the founder’s journey for startup video game studios. Hear about what it took for different folks to make the jump into their own company and what they’ve learned along the way.
Invest Vancouver commissioned Nordicity to develop this data-driven sector profile that identifies and articulates the economic Vancouver.
The Games From British Columbia Steam page features titles from several of our independent and AAA developers, and we’re proud to showcase their talent and range of development capabilities.
This research report was released in November 2022, and was conducted by the NPD Group on video game players across Canada.
The Entertainment Software Association of Canada (ESAC)’s latest report released in March 2024, where they look at how different organizations have used game-related technology to innovate in different industries.
Creative BC is an independent society created and supported by the provincial government to sustain and grow BC’s creative industries.
Creative Manitoba offers a variety of programs dedicated to encouraging all young people to consider careers in the creative technology industry. Examples include mentorship streams
Creative Pathways is an effort from the Motion Picture Production Industry Association (MPPIA) and Creative BC, in collaboration with many industry stakeholders, to support workforce development.
IM4 Media Lab: DigiBC member and partner IM4 Media Lab offers immersive learning and opportunities for an Indigenized tech ecosystem.
Coalition of Innovation Leaders against Racism (CILAR): CILAR’s mandate is to connect Black, Indigenous and people of colour to the innovation sector to help rebuild and transition the new economy.
Diversity in Games Vancouver (DIG)Â promotes talent diversity and advancement of underrepresented people in the video game industry.
Reboot Representation Tech Coalition:Â The Reboot Representation Tech Coalition is an American initiative that aims to double the number of Black, Latina, and Native American women receiving computing degrees by 2025.
ACCESS:VFX is an international industry-led non-profit of 40 leading companies, industry bodies, and educational establishments in the VFX, animation, and games industries.
Rise Up Animation began in 2020, when many communities in the US and around the world struggled with issues of racism and discrimination.
When developing efforts to improve EDI, the creative technology industry can benefit from collective efforts. In the motion picture industry, there are numerous working groups, committees, collectives, and advocacy organizations to further these efforts.
The Creative Equity Roadmap is a resource developed by Creative BC and Elevate Inclusion Strategies to encourage everyone to consider career pathways in BC’s motion picture industry.
Some larger consulting and corporate training organizations, like the Centre for Creative Leadership offer a variety of different solutions that can be tailored for the goals, needs, and budgets of organizations.
Compliance Training Group is a part of Employers Choice Online Inc., an American employment screening and compliance training company.
The Diversity and Inclusion Certificate Program is a two-month paid online learning program offered by Cornell University.
Diversity Works is a training program by Human Resources Development Quarterly (HRDQ) consists of a 3-hour workshop as well as an interactive game for experiential learning that can address a range of different learning preferences or interaction types.
HRx is a Canadian provider of EDI services that offers a range of products and services to address organizational needs.
Moving Beyond Inclusion: The First Nations Technology Council is an Indigenous-led organization based in BC that seeks to support a thriving Indigenous Innovation Ecosystem.
The Tech and People Network (TAP Network, formerly known as the HR Tech Group) launched the Diversity and Inclusion Tech Project in 2019 to increase the attraction, retention, and advancement of women, Indigenous peoples, people of colour, newcomers to Canada, and individuals who identify as LGBTQIAS+.