Creative Tech Benchmark Study 2020

Creative team

The study, Benchmarking the Creative Technology Ecosystem in British Columbia, leverages extensive research and one-on-one interviews with experts from industry and post-secondary institutions across the province.

Report: Benchmarking the Creative Technology Ecosystem in B.C.

DigiBC, in collaboration with the Information and Communications Technology Council (ICTC) and BC’s Ministry of Advanced Education and Skills Training (AEST), embarked on an 18-month study in January 2020 to gather information from creative technology companies and educators across British Columbia. This resulted in the most comprehensive provincial benchmarking for the sector to date.

The study, Benchmarking the Creative Technology Ecosystem in British Columbia, leverages extensive research and one-on-one interviews with experts from industry and post-secondary institutions across the province. The report gives an in-depth analysis of BC’s creative technology sector and recommendations for its continued success.

We are grateful for the participation from ~70 companies spanning the animation, video game and visual effects sectors, along with post-secondary institutions representing 24 creative technology-centric programs. Their contributions provided valuable data and insights that helped shape greater visibility into the creative technology industry. This report serves as a clear roadmap and valuable guide to train people for the jobs of tomorrow.

DigiBC Reports

Creative team

Creative Tech Benchmark Study 2020

The study, Benchmarking the Creative Technology Ecosystem in British Columbia, leverages extensive research and one-on-one interviews with experts from industry and post-secondary institutions across the province.

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