Think Tank Training Centre Launches Two New Houdini Programs

DigiBC member, Think Tank Training Centre has launched two brand new Houdini-focused programs with classes set to start February 5, 2024.

Designed in collaboration with Houdini experts from across visual effects, animation and game art, these programs will train artists to become specialists in Houdini’s innovative procedural-based system with an equally advanced proficiency in other industry-standard tools, such as Unreal Engine, Maya and Adobe Substance.

As working professionals find themselves needing to learn Houdini to remain competitive in the industry, a process which can take years, Think Tank is offering aspiring artists the opportunity to master this in-demand software in just 64 weeks with two full-time programs.


Houdini for Film or Games (64 weeks, online)

Taught through Think Tank’s interactive platform, Portal, this program combines prerecorded tutorials, collaborative workshops, and one-on-one mentorship to prepare students for a career in film, TV, or games. Harnessing the power of Houdini, students will master the software’s advanced procedural workflow to create elevated animations, VFX sequences, and 3D assets for games in a highly demanding, full-time setting. Students work to create a portfolio that is catered toward a particular career, and often, a specific studio.

Houdini + 3D for Film or Games (48 weeks, online // 16 weeks, on campus)
Like the fully online program, the first 48 weeks of the program allows students the flexibility of learning remotely. The final 16 weeks of this program takes place at the Think Tank Campus in North Vancouver, an international hub for film and games. Hybrid students have the opportunity to work directly with a personal mentor while taking advantage of the full Think Tank experience which includes access to exclusive events, seminars from local studios, and the chance to work alongside CG artists from a variety of specializations.

What to expect?
These programs are for artists looking to work at one of the many visual effects, animation or games studios who are adopting Houdini into their pipelines. Students must be ready to dedicate at least 40-60 hours a week to their studies but are not required to have previous experience in computer graphics. All software licenses are provided, and students attending the hybrid program get access to state-of-the-art workstations when on campus.

Read More Posts

The Latest

Full Indie Monthly Meetup: June 2025

June 3: Come meet and mingle with fellow game developers at the DigiBC Creative Tech Studio!

Space Creators: Go Beyond LinkedIn Connections (May 21, 9-10:30am)

If networking feels awkward, overwhelming, or performative, you’re not alone. In this guided experience, you will unlearn the pressure to "sell yourself" and discover how to connect in ways that feel natural, respectful, and real.

[JOB POSTING] Groom Supervisor, WildBrain Studios

WildBrain Studios is looking for a Groom Supervisor to join their team!   This position will push creative boundaries and create new processes and standards in innovation, quality, efficiency, and the evolution of the Groom department.

[JOB POSTING] Head of Compositing, WildBrain Studios

WildBrain Studios is looking for a Head of Compositing to join their team!   This position will oversee the creative direction, technical development, and operational performance of the department.