When COVID-19 hit, a Nordicity study showed that while many video game studios experienced a positive market bump, there were others that were negatively affected by not having access to market. Notably, smaller or newer studios with prototypes ready to show were in trouble. Conferences that were typically relied on for business development and connecting with publishers and investors ended up being cancelled. Many have come back as online events, but how does a small to medium-sized game studio get noticed?
The Canadian video game sector responded and industry associations from Ontario, Quebec, BC, Manitoba, Saskatchewan, Nova Scotia and PEI worked together to revitalize the CIAIC and organize Canada Games Online. This has been designed to help Canadian video game developers grow their businesses, and it promises to be a high-quality event with 50+ international publishers and investors already signed up to attend. We’d like to thank to the Canada Media Fund and Canadian Heritage for funding this endeavour.
Learn more: www.canadagamesonline.com
Market Pulse Training (September 9-10) is a free two-day event that includes five online workshops presented by international industry experts. They will provide insight into international game markets and introduce you to proven strategies for crafting persuasive sales pitches.
B2B Connect (September 17-18) is a 48-hour online networking event that matches you with compatible game publishers and investors from around the world. Participating companies include Electronic Arts, Nintendo, Konami, NetEase, Square Enix and 505 Games.